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	<title>Comments on: Word of Mouth</title>
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	<link>http://philmckinney.com/archives/2006/05/word-of-mouth.html</link>
	<description>Unleash personal creativity, ingenuity and innovation by asking better questions leading to killer ideas resulting in killer innovations</description>
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		<title>By: Phil McKinney</title>
		<link>http://philmckinney.com/archives/2006/05/word-of-mouth.html/comment-page-1#comment-480</link>
		<dc:creator>Phil McKinney</dc:creator>
		<pubDate>Tue, 23 May 2006 01:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://killeringenuity.com/archives/2006/05/word-of-mouth.html#comment-480</guid>
		<description>I agree.  We still look for that personal recommendation to make us comfortable with a purchase.  We all have that need for validation.
The question is what is influencing that person&#039;s recommendations we trust?
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		<content:encoded><![CDATA[<p>I agree.  We still look for that personal recommendation to make us comfortable with a purchase.  We all have that need for validation.<br />
The question is what is influencing that person&#8217;s recommendations we trust?</p>
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		<title>By: Frank Walsh</title>
		<link>http://philmckinney.com/archives/2006/05/word-of-mouth.html/comment-page-1#comment-479</link>
		<dc:creator>Frank Walsh</dc:creator>
		<pubDate>Mon, 22 May 2006 19:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://killeringenuity.com/archives/2006/05/word-of-mouth.html#comment-479</guid>
		<description>Agreed that the majority of word of mouth occurs...well...by mouth.
Maybe that seems self evident. However, are there weak signals in environmants like &quot;Second life&quot;, where &quot;discussions&quot; take on a virtual form? I don&#039;t know a lot about it, but as I understand this isn&#039;t the same as chat, where you have to be invited or be on a list. In environments like second life you can happen across &quot;conversations&quot; and listen, participate, etc. There are gatherings where people with common interests show up (virtually of course) and &quot;talk&quot;. Sounds like a combination of the open environment of forums, message boards, etc and the real time elements of chat, VOIP, web conferencing, and maybe a few more for good measure.
How much will personal interaction in the virtual world impact marketing and branding in the future? I think it will have a large impact.
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		<content:encoded><![CDATA[<p>Agreed that the majority of word of mouth occurs&#8230;well&#8230;by mouth.<br />
Maybe that seems self evident. However, are there weak signals in environmants like &#8220;Second life&#8221;, where &#8220;discussions&#8221; take on a virtual form? I don&#8217;t know a lot about it, but as I understand this isn&#8217;t the same as chat, where you have to be invited or be on a list. In environments like second life you can happen across &#8220;conversations&#8221; and listen, participate, etc. There are gatherings where people with common interests show up (virtually of course) and &#8220;talk&#8221;. Sounds like a combination of the open environment of forums, message boards, etc and the real time elements of chat, VOIP, web conferencing, and maybe a few more for good measure.<br />
How much will personal interaction in the virtual world impact marketing and branding in the future? I think it will have a large impact.</p>
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