The 12 past winners highlighted below show what can be achieved when students are encouraged to take a risk and invent.
Who can enter this years competition? You must be a student (high school, home school, college, etc) that is at least 16 years of age as of 10 September 2013. See full rules here.
In addition, there are three on-line challenges (not required for the competition) designed to help you prepare for the competition. Note that none of these on-line challenges require any programming skills. The online challenges have a $3,000 prize for the winning team. The challenges are:
- Pitch Video Challenge (September-October): Record a three to five minute video with your team pitching your project!
- Project Blueprint Challenge (November-December): Dig deep into your thinking and deliver a written project proposal covering your users, requirements, scenarios, and business model.
- User Experience Challenge (January-February): How will people actually use your software? A great user experience transforms any solution so show us your user flow, wireframes, and a visual target for how your software will look on screen.
Note: Keep sending me stories about game-changing innovations coming from our creative kids.